Level-3 Carrion Beetles are now the f1 2012 pc game for same size as Crypt Fiends, instead of the same size as Abominations.
Zeppelins are now available at the start of the 2nd day, rather than at the first nightfall.
(6)Gnollwood o separated two creep camps near merchant buildings to prevent them from calling each other for help when one is attacked.(6)Rice Fields - Changed all the randomly generated creep camps; they are a bit easier for the user now.Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and Breath of Frost no longer damage a targeted friendly unit.(4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps.Fixed Shockwave's damage radius to 125.Subscribe to: Post Comments (Atom).Fixed some abilities that did not recognize non-default buffs and/or effects.You can now look at your profile from the t news page without ever entering chat.Devour Magic now dispels the owl summoned by Sentinel, but does not give mana to the Destroyer.Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to 25/75/125.
Fixed an issue with Faerie Dragons that could cause them to become unresponsive to most commands if you Phase Shifted just as the unit was attacking something.
Conditions - Terrain-Type Comparision: Removed the dash from the name for consistency.
Patch.14b Game Changes Fixes * Fixed an issue with recalling control groups and quickly pressing 'TAB' to change your selected subgroup.V1.25b, balance Changes, humans - Guard Tower Armor type changed to Fortified - Siege Engine Level increased from 2 to 3 - Rifleman HP increased from 505 to 535.(6)GnollWood o Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute's.Trigger Editor - Added new functions: * Hero - Hero Proper Name (string call) * Player - Divert Player Income (Tax) (action) * Player - Player Tax Rate (integer call) * Unit - Add Classification (action) * Unit - Remove Classification (action) * Unit.If an invulnerability spell is used while channeling, channeling will end.