Gameplay Changes - Underground will no longer spawn partisans on pakistan general knowledge books foreign territory if underground was on a border province.
fixed freeze issue apogee rosetta 800 manual when all techs were researched - AI is now allowed to liberate country even if country is at war User Modding - techs can now be flagged to be stealable or not through espionage (all are stealable by default) write stealableno.
The return of the battle scenario system to offer new mini campaigns.The tech unpauses when it's available again.Unit_attack_delay_period controls period of scaling - fixed issue with long attack delay from support attack - fixed an issue where CAGs would still launch and fight despite org level - Units that can't fight (like empty HQs or none org) no longer counts in rpg maker vx crack stacking.Guide your nation to glory in the most detailed game based on World War II ever made.Flexible technology system with hundreds of categories, where major powers get their own unique attributes.fixed issue with command history in console having trailing invisible characters - Fixed bug in day/night local status in province override by GUI calls.Fixed supplies exploit by (re)creating HQs in encircled areas to magically bring the supplies to the location.Customize your divisions in detail with more than 20 types of brigades New economic system makes it possible to buy weapons from abroad.Strategic warfare overview: Including damage to land units mounted on air/naval.Fixed potential multi-threaded deadlock in startup - fixed crash when tag switching to illegal tag length in console - fixed issue with unallocated textures used in settings window - optimized area calculations for invasion evaluations - Fixed CTD when USA annex GER and all.Deeper naval invasions system with the possibility of developing specialized landing and assault crafts to improve effectiveness.
Found and fixed an important CTD while saving game - Fixed OOS in tech licence query - Game can now throttle down speed automatically in multiplayer if someone lags behind a lot AI Improvements - Rebalanced japanese invasion AI - Fixed AI bug having.
Assign troops to theatres on the map to fight two-front wars more successfully.
Strategic warfare system makes it more important to defend the skies and oceans against foreign attacks; leaving cities open to enemy bombing will now be devastating.
Strategic warfare overview: Fixed rare CTD happened on refreshing countries that no longer exists (also fixed error in save/reload Strat-War data) - resolution now goes down to 720 - no longer forced to have 50hz refresh rate.
Guide your country to glory from 1936 to 1948 -wage war on the battlefields, in the factories, and at the negotiating table, in the grandest of all World War II strategy games ever made.Features: - New unique elite units for each major nation's army - Ghurkhas, Rangers, Imperial guards etc.fixed a broken check for war against POL as SOV in late war - Fixed problem with AI ignoring important fronts and overreacting for small fronts (like rebels spawned from undergrounds) - fixed issue stopping axis puppets getting called at start of war.A completely new intelligence system, with several types of intelligence sources, makes it possible to get information about enemy reserves and troop movements.The new expansion Hearts of Iron III: Their Finest Hour will improve many areas of the game.game no longer crashes when missing 3d model, but instead prints error in system_error.Fixed missing tooltip in LL offer/request action icon.